Anthropic is loudly complaining about other companies using Claude to train their models, which seems a touch rich

· · 来源:new2资讯

We tested the key by hitting the Gemini API's /models endpoint (which Google confirmed was in-scope) and got a 200 OK response listing available models. A key that was deployed years ago for a completely benign purpose had silently gained full access to a sensitive API without any developer intervention.

Over those two weeks we had to solve numerous problems. Building the Native AOT DLL on each platform. Loading it from the Unreal game client. Invoking exported DLL functions from C++. And so forth. There were several challenges and headaches along the way, but at the end of the two weeks we were able to successfully load the player’s inventory on the Unreal game client through a Native AOT DLL call on Windows, Xbox, and PS5. With this foundational proof of concept in place, we got the go ahead to begin work on a generalized solution to support all of the backend that would be required in the offline game. My initial dread from when I first heard the news about our offline pivot was gone, replaced with excitement and confidence in a novel path forward.

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The US space agency has released a "pre-solicitation" for what is expected to be a hotly contested contract to develop a spacecraft to orbit Mars and relay communications from the red planet back to Earth.

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